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1. Wormhole jumping sounds broken? - in Issues, Workarounds & Localization [original thread]
Nevermind! Looks like they are not playing local anymore for the one jumping, but for someone just watching the hole they are fine. Got me a bit worried there for a moment D:
- by Quiby San - at 2015.12.08 20:16:25
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2. Wormhole jumping sounds broken? - in Issues, Workarounds & Localization [original thread]
Sooo, is it just a problem on my end or are the wormhole jumping sound effects not playing any more again? :O
- by Quiby San - at 2015.12.08 15:28:21
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3. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
CCP Goliath wrote: We just pushed out some fixes for the scanner. You'll need to restart your clients (and launcher, if you're using the non-beta launcher) to get them if you're logged in at time of post. Notes are: Deleting custom filters ...
- by Quiby San - at 2015.11.05 16:37:48
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4. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
CCP Goliath wrote: Sul Glass wrote: 1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red? 2/ please can we have d-scan open without transparent red circle? 3/ please can all remaining cosmic sigs remain showing in pr...
- by Quiby San - at 2015.11.03 14:56:18
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5. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
Sul Glass wrote: 1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red? 2/ please can we have d-scan open without transparent red circle? 3/ please can all remaining cosmic sigs remain showing in probe scanner and space ...
- by Quiby San - at 2015.11.03 14:10:37
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6. Scylla patch, eve will not start. - in Issues, Workarounds & Localization [original thread]
Ronal Joringer wrote: UPD: Looks like running rescache.exe could really solve this issue. No missed or corrupted files found during scan, but game client runs smoothly now. Still happening to me, even after running rescache.exe. It didn't fi...
- by Quiby San - at 2015.03.31 09:24:29
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7. WH Space Nebulas OP Plz Nerf - in Wormholes [original thread]
The new nebulas are pretty good looking too, but not as unique and atmospheric like the old ones. While I like all of them, I second the motion!
- by Quiby San - at 2015.03.30 22:45:16
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8. Scylla patch, eve will not start. - in Issues, Workarounds & Localization [original thread]
Ronal Joringer wrote: Well, in my case, game starts but with huge delay. Process exefile.exe*32 appears in Task manager, however it takes up to 5 min to launch game, even on direct file run. Problem started after enabling "Download all". Th...
- by Quiby San - at 2015.03.30 11:48:54
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9. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Sorry, but after reading 40 sites about this topic my position towards this idea did not change. Recent changes that affected wormholes made them already pretty bad, especially for people that don't live in corporations with hundreds of players, o...
- by Quiby San - at 2014.05.02 14:48:00
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10. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
And again +1
- by Quiby San - at 2014.02.09 17:03:00
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11. Warp effect - in Player Features and Ideas Discussion [original thread]
Supported in the past, right now and in the future. +1
- by Quiby San - at 2014.02.06 16:23:00
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12. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
Tora Hamaji wrote: So I ran about 10 ghost sites so far, from lesser to superior (5 of those). and here is my feedback: 1- these sites are complete garbage, literally, 2 cans are empty (or have 10x random mineral), a can will have 1x scrap me...
- by Quiby San - at 2013.11.12 14:09:00
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13. Mass test feedback, November 4th - in Test Server Feedback [original thread]
Machine Info and Settings DirectX version your client was running: DirectX11 OS version: Windows 7 64bit CPU: Intel i7-2600k @ 4.5GHz GPU: 2x nVidia GeForce GTX680 2-way SLI RAM: 16GB DRR3 @ 1600MHz How many clients were you running ...
- by Quiby San - at 2013.11.04 17:51:00
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14. Mass-test feedback - October 24 - in Test Server Feedback [original thread]
Machine Info and Settings DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: Windows 7 Ultimate 64bit CPU: Intel i7-2600k GPU: 2x nVidia GeForce GTX680 2GB 2-way SLI RAM: 16GB DDR3 1600...
- by Quiby San - at 2013.10.24 22:20:00
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15. Major Warp Speed problems - in Test Server Feedback [original thread]
I welcome and enjoy the new warp speed system. Makes the universe less secure and that's always a good thing :)
- by Quiby San - at 2013.10.17 22:31:00
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16. Rubicon visuals feedback - in Test Server Feedback [original thread]
The textures of the new mobile warp disruptors start to z-fight after they have been anchored. The issue remains after unanchoring and can be reset with scooping and redeployment. I've attached a screenshot to show what I mean: https://dl.dropbo...
- by Quiby San - at 2013.10.12 17:17:00
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17. Mystery Guristas Battleship on SiSi? - in Test Server Feedback [original thread]
This ship model is just an old placeholder :P The SoE ships are not fully done yet and therefore probably not in the ship tree yet. Still some work ahead, patience :)
- by Quiby San - at 2013.10.12 16:18:00
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18. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Probably already asked a lot, but are there plans to increase the variety in wormhole soundtracks? Right now, it feels like there is just one single track/ambient sound that gets rather boring when you spend many hours in wormhole space :) Soundc...
- by Quiby San - at 2013.10.11 20:13:00
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19. [Rubicon] Kuromaku changes - in Test Server Feedback [original thread]
Looks really nice, though I still miss the nice animations we had in the background for each expansion with a unique soundtrack :) 9/10 for the new login screen. (10/10 if paired with a graphical background loop animation :D) Still very refreshi...
- by Quiby San - at 2013.10.11 20:08:00
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20. Sticky:Dev Blog: The CCP Mystery Code: Demystified - in EVE Information Portal [original thread]
Really awesome idea :) Hmm, wondering if I should buy a 2nd CE
- by Quiby San - at 2013.10.11 01:38:00
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